Brand {R} Instant Gain control of all permanents you own. (This effect lasts indefinitely.)Cycling {2} ({2}, Discard this card: Draw a card.) Claim the Firstborn {R} Sorcery Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Hot Pursuit {1}{R} Enchantment When Hot Pursuit enters, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded.At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn. Jeering Instigator {1}{R} Creature — Goblin Rogue Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Jeering Instigator is turned face up, if it’s your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. 2/1 Smelt-Ward Ignus {1}{R} Creature — Elemental {2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. 2/1 Tibalt, the Fiend-Blooded {R}{R} Legendary Planeswalker — Tibalt +1: Draw a card, then discard a card at random.−4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player’s hand to that player.−6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. Loyalty: 2 Wrangle {1}{R} Sorcery Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn. Act of Treason {2}{R} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) Besmirch {1}{R}{R} Sorcery Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Bloody Betrayal {2}{R} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It’s an artifact with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”) Chef's Kiss {1}{R}{R} Instant Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can’t be you or a permanent you control. Cunning Bandit {1}{R}{R} Creature — Human Warrior Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it. 2/2 Azamuki, Treachery Incarnate Legendary Creature — Spirit Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. 5/2 Disharmony {2}{R} Instant Cast this spell only during combat before blockers are declared.Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn. Dominating Vampire {1}{R}{R} Creature — Vampire When Dominating Vampire enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn. 3/3 Furnace Reins {2}{R} Sorcery Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and “Whenever this creature deals combat damage to a player or battle, create a Treasure token.” (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”) Goatnap {2}{R} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn. Goatnapper {2}{R} Creature — Goblin Rogue When Goatnapper enters, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. 2/2 Grishnákh, Brash Instigator {2}{R} Legendary Creature — Goblin Soldier When Grishnákh, Brash Instigator enters, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army’s power. Untap that creature. It gains haste until end of turn. 1/1 Harness by Force {1}{R}{R} Sorcery Strive — This spell costs {2}{R} more to cast for each target beyond the first.Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn. Hijack {1}{R}{R} Sorcery Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Kari Zev's Expertise {1}{R}{R} Sorcery Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.You may cast a spell with mana value 2 or less from your hand without paying its mana cost. Keldon Overseer {2}{R} Creature — Human Warrior Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)HasteWhen Keldon Overseer enters, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. 3/1 Mark of Mutiny {2}{R} Sorcery Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.) Metallic Mastery {2}{R} Sorcery Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn. Pack's Betrayal {2}{R} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Price of Loyalty {2}{R} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn. Seize the Spotlight {2}{R} Sorcery Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token. Shackles of Treachery {2}{R} Sorcery Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and “Whenever this creature deals damage, destroy target Equipment attached to it.” Take for a Ride {2}{R} Sorcery Take for a Ride has flash as long as you’ve committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Threaten {2}{R} Sorcery Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.) Traitorous Blood {1}{R}{R} Sorcery Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. Traumatic Prank {2}{R} Sorcery Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, “This creature can’t block,” and “At the beginning of your upkeep, this creature deals 1 damage to you.” Treasure Nabber {2}{R} Creature — Goblin Rogue Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. 3/2 Twisted Fealty {2}{R} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) Unwilling Recruit {X}{R}{R}{R} Sorcery Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn. Varchild, Betrayer of Kjeldor {2}{R} Legendary Creature — Human Knight Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens.Survivors your opponents control can’t block, and they can’t attack you or planeswalkers you control.When Varchild leaves the battlefield, gain control of all Survivors. 3/3 Vengeful Possession {2}{R} Sorcery Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card. Aladdin {2}{R}{R} Creature — Human Rogue {1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin. 1/1 Awaken the Sleeper {3}{R} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it’s equipped, you may destroy all Equipment attached to that creature. Blind with Anger {3}{R} Instant — Arcane Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. Captivating Crew {3}{R} Creature — Human Pirate {3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. 4/3 Emberwilde Djinn {2}{R}{R} Creature — Djinn FlyingAt the beginning of each player’s upkeep, that player may pay {R}{R} or 2 life. If the player does, they gain control of Emberwilde Djinn. 5/4 Enthralling Victor {3}{R} Creature — Human Warrior When Enthralling Victor enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) 3/2 Frenzied Fugue {3}{R} Enchantment — Aura Enchant permanentWhen Frenzied Fugue enters and at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn. Grab the Reins {3}{R} Instant Choose one —• Until end of turn, you gain control of target creature and it gains haste.• Sacrifice a creature. Grab the Reins deals damage equal to that creature’s power to any target.Entwine {2}{R} (Choose both if you pay the entwine cost.) Hammer Helper {3}{R} Sorcery Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result. Incessant Provocation {3}{R} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains “This creature attacks each combat if able.” Infernal Captor {3}{R} Creature — Devil Rogue Exploit (When this creature enters, you may sacrifice a creature.)When Infernal Captor exploits a creature, gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn. 3/3 In Thrall to the Pit {3}{R} Sorcery Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step. Involuntary Employment {3}{R} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”) Limits of Solidarity {3}{R} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.Cycling {2} ({2}, Discard this card: Draw a card.) Lose Calm {3}{R} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can’t be blocked except by two or more creatures.) Malevolent Whispers {3}{R} Sorcery Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Mascot Interception {3}{R} Sorcery This spell costs {3} less to cast if it targets a creature token.Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Opportunistic Dragon {2}{R}{R} Creature — Dragon FlyingWhen Opportunistic Dragon enters, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can’t attack or block. 4/3 Portent of Betrayal {3}{R} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Sibling Rivalry {3}{R} Sorcery Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It’s an artifact with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”) Skyfire Kirin {2}{R}{R} Legendary Creature — Kirin Spirit FlyingWhenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell’s mana value until end of turn. 3/3 Smelt-Ward Gatekeepers {3}{R} Creature — Human Warrior When Smelt-Ward Gatekeepers enters, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. 2/4 Temporary Insanity {3}{R} Instant Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.